Archive for the ‘commercial’ Category

Latest Commercial work - The Slowskys Website

Tuesday, August 7th, 2007

the Slowskys

Wow, it’s been a long time since I’ve posted.

I just wanted to show the recent stop-motion work I did in June. This time it was for a website, something I’d never done before. It was interesting to see how stop-mo could be used on the internet. The company that made the site is called Honest and the site is for the Comcast commercial characters, The Slowskys (they are turtles). Anyway, when you go to the site, click on “Roof” and you will be taken to the Rube-Goldberg style fortune telling contraption that I animated. The guys at Honest did a great job at removing all the ugly rigs I had to use to animate the multiple flying objects, and I think it’s pretty funny. The only thing I would change is the sound effect for the rope-snapping towards the end.

Here’s the link: www.theslowskys.com

Recent clarification: I should clarify my post by saying that I was only the animator and rigger for this sequence. The large furniture piece that makes up the site, as well as all the props and elements for the Roof scene were built by Fangohr, www.fangohr.com. Design was done by Honest.

Last day, ones and twos

Tuesday, October 17th, 2006

Today is Tuesday… Last Friday the commercial spot job at Handcranked finished. We ended up splitting the last shot into two days, which worked out very well. One of the main characters had to fall over in the middle of the shot, so we stopped shooting right before the big moves of the fall started and resumed the next morning. Also in this shot, after the character falls, several surrounding background objects needed to bounce in response to the impact after a short delay, depending on how far away they were. I was using a cut-out animated animatic for timing cues, and got into some difficulties when I tried to follow it too closely. One reason was that I couldn’t match it exactly if I wanted to, because the animatic was made at something like 30 frames per second, and we were shooting at 24 on twos, and I ended up increasing the already too-long delay present in the animatic. Later I was told the animatic was just for suggestion purposes, which I should have been more aware of. I think in the back of my head I knew I was doing something wrong by focusing on the movement of an animatic for detailed timing, and not trusting my own timing. Next time I need to ask specifically what timing cues I need to copy from the animatic and what cues are there that can be ignored or understood as vague suggestion. I’m perturbed by my mistake with this, and the lousy outcome of the timing of part of the most important moment of the spot, so now I’m determined to execute the same bounce-response movement in a test here at home, maybe by having one of my test-puppets with a beak pecking at bits of things on the floor, and the surround bits an react to the impact of the pecking by bouncing.

Another tricky thing about this final shot was that the main character who falls has to fall very quickly, so I had to make a decision about whether or not it was necessary to change over to ones during the fall, even though the look of this animation is supposed to be choppy. But like I said before, the look is choppy, but not plain bad, so I did end up switching to ones, and was glad for it, the fall looked nice. However, when trying to switch back to twos, I did it too early during the part where the characters bounce in response, which was part of the reason for the overly delayed movement. It would have been better to finish off the fast movement with ones, and then switch to twos afterward.

a very long day

Thursday, October 12th, 2006

Just got back home at about 1am after finishing today’s shot. We knew it would probably go long, but it turned into a monster for various reasons, and even with Justin helping on the background characters, we were needing over 10 minutes in between moves towards the end of it. The shot seems to have turned out well though, so it was worth it. Going in later tomorrow to get my rest for what seems to be the most difficult shot of the spots, and the last one. I think it might actually go faster than today’s though because the movement is faster and more defined than today’s slow and vague movements.

A Golden day

Wednesday, October 11th, 2006

Today was a golden day… I’m not quite sure what the right descriptive word is. “Happy” isn’t good enough, and neither is “satisfying” or “productive” or “positive.” Maybe “appreciative” would be more true to the feeling of it. I felt very appreciative of the place I’m in at this short moment, these last few days of a job that has been satisfying and productive and positive in the ways that it has challenged me and opened me up to fresh ideas and connections with like-minded creative people.

I rode into Waltham on the train at 10am and got started on the next shot, a fairly simple and short one, compared to the most recent shots and the complicated ones coming up tomorrow and Thursday. It was a nice quiet day at the studio, only myself and Jeff, who was directing. I was especially diligent this time about preplanning the movements and expressions in the 2 and a half second shot, down to every last blink, and found that this allowed me to get most of the hard math work done before the shot even started. The rest of the way was smooth creative sailing because I could TRUST the notations I had so carefully made, and could depend on them to be accurate. After that I was free to make small adjustments as necessary as I went along and observed how the shot was developing.

Another key factor was that instead of my usual playlist of sappy sad and dreary melodies (the kind of music that makes you sigh), I tried out some new mixed CDs with real “beats” compiled by my master DJ roommate, Amelia, who has lately been the main source of my musical education and enlightenment. Anyhow, feeling the beats and accompanying them with a lovely cup of jasmine green tea, brought me to that perfectly centered point of focus, where I was totally into the work, enjoying it, engrossed in it, not feeling the least bit tired or in need of physical things, my stomach was not digesting, my mind was not preoccupied, my heart was not caught up in emotional troubles, I wasn’t in any pain - not even my animator’s back was bothering me. Later, when I did get hungry, I treated myself again to Thai, went for a walk in the perfect fall afternoon weather, sunny and refreshing, perfect new fall leaves on the sidewalk, and I felt so lucky to be experiencing such a rare state of worry-free balance and to be aware of it in the moment. I also felt lucky that in addition to this, no catastrophes are currently occurring in my personal or family circle, no extreme dramas, no one is particularly unwell. Everything seemed to be at an apex of balance…. if you were animating the feeling frame by frame as a leap through the air, it would be the frame where the object has reached the top and hangs for a milli-moment before descending again, but stretched out into the space of several hours.

The shot went smoothly, with only a small hang up at the very beginning requiring a restart (a spot of dust on the camera sensor showing up on a main character’s face). The time lapse still camera was capturing again, as well as a video camera pointed from the back of the set into the characters and towards my face, which was a little distracting at first, but I got used to its ever present eye after a while, and even got comfortable enough to eat my fig newton snacks in front of it without shame. Next time I’m going to make a face at it during a capture and see if anyone notices.

At 5:30 I finished early and later went out to a movie at the Embassy Cinema in Waltham - “The Science of Sleep,” which I loved…. again I’m at a lack for proper descriptive words. It was a sort of crazy romantic story mixing live action with jerky stop-motion assisted dream sequences, simple and childlike and colorful. The main characters were older and plainer and more flawed than your average movie heroes, with their complexities exposed, and that’s what the film seemed to be about, was these characters and their imperfections and complexities and sad human-ness, and yet also their beauty and ability to find love and acceptance for others and themselves despite these things, even in celebration of these things. The main characters were shown living their lives, trying to make things work in normal ways, even though the film’s style is very abnormal. They weren’t sarcastic, didn’t use catchy witty phrases, weren’t very made-up physically and weren’t lit in a glorified way. I felt I could really relate to them both and was touched by the human qualities revealed in them. the childish stop-motion was inspiring, because it again reminded me that animation does not have to be slick and smooth to be effective and emotive, and overall the film made me feel more tolerant and celebratory of my own complexities and abnormalities and perceived weaknesses. The analogy that I thought of later was, that I really don’t need to worry about making myself into a solved Rubik’s Cube, with all my qualities neatly balanced out and aligned, which is how I’ve often viewed the future “complete” form of myself to be.

Before the film started, I set my cell phone alarm to buzz at 9:15 since the train would be arriving at 9:25, but discovered at the end, that it had already turned to 9:17, so I exited the theatre with unusual speed, still blurry minded with movie-disorientation, with a strong need to pee, and started running down the dark street towards the train platform, feeling somewhat like I was in the movie, trapped in a strange half-dream like the main character. Since the platform is on the opposite side of the tracks, I am often paranoid that I’ll reach the tracks just as the train is arriving, but on the wrong side, so the bells will ring, and the bar will descend across the road and I’ll be forced to stand there and watch as my last possible ride picks up its passengers and descends into the night. So I ran like a madperson just until I reached the right side of the tracks, and then walked normally again. The final pleasant surprise of the night was when the train conductor allowed me to get off at my stop without paying the fare! Now I am completely tired out from writing, time to get to sleep in preparation for a complicated shot tomorrow.

Sticky rice and communication notes

Friday, October 6th, 2006

Two more shots finished today, got a good early start so I finished on the early side and was able to get the 8:15pm commuter rail train back to Providence.

On a note completely unrelated to animation, I’ve discovered a great little Thai food place nearby the studio that has provided a welcome change from the usual lunch take-out fare.  I can actually get my preferred rice and veggies (and also coconut sticky rice with mango if I feel like treating myself – which I have two days in a row!)

There was a problem with yesterday’s shot….  One of the characters moves forward too quickly, coming across as overly aggressive.  This was the first shot in which I was animating this particular character, and so wasn’t familiar enough with the character’s overall personality, though if I had been more aware of the simplified personality shown in the animatics, I would have questioned the speed that I had chosen.  Still, how could this have been avoided (for future reference)…  With more detailed discussion with a director before shooting, making sure major actions are clearly understood, and that key characters’ styles of movements are understood.  Determining what details and decisions should or should not be left up to the animator.   Also, making sure that the animation is periodically reviewed by a director while in progress, just in case there are some issues unseen by the animator, and the animator should not hesitate to ask questions about the shot, since it’s easier to change something before the frames are taken!  Proper communication is the key.